![]() ![]() I'd rename SquareStatus to PlayerMarking.įrom the later code I see that you calculate the neighboring mines once a square is opened. A white dot should appear in the upper-left corner of the screen. In my professional experience, the term status is overused and lost meaning. With your cursor inside the minesweeper window type XYZZY then press Shift-Enter and Enter. data Tile = Closed Bool PlayerMarking | Opened Int Generally in haskell it is recommended to either have only one data constructor with the same name as the type or different constructor names, e.g. The name NumberedSquare is about the view, not the model/business logic. So what does the Bool stand for? How is a mine represented? Took me a while to figure it out. At the same time, it is a fun and challenging logic puzzle Minesweeper for beginners and advanced players. I do not need many comments, but your data definition would certainly benefit: data Square = Square Bool SquareStatus | NumberedSquare Int The minesweeper classic for android has been tagged as the best version of the classic mines game, and it gets even better Minesweeper free puzzle trains your brain and increases your mind power. You did not state an entry point, from the linked project: main :: IO () Technically, you can beat the game without, but that is not the point here? Missing entry point There is no way for a player to mark a square as mined. Square True _ -> Square True LostMine : c Square False _ -> NumberedSquare (getNearMines b $ Pos ri ci) : c IndexToPos index w h = Pos (mod index w) (index `div` w) Let removeCur = filter (`notElem` p) expansions NumberedSquare (getNearMines b $ Pos ri ci) : c Let expansions = concat $ mapMaybe (expand' b) p | x >= length b || x = length (head b) || y Pos -> Intīounded_dirs = filter (\(Pos x y) -> x >= 0 & y >= 0) dirsįilter (\n -> n = pos || getNearMines b n = 0) bounded_dirsĮxpansions = foldl (\acc p -> case getSquare b p of GetSquare :: Board -> Pos -> Maybe Square | otherwise = Square False Untouched : genField' mines (index+1) size | x = index = Square True Untouched : genField' xs (index+1) size GenField' index size = replicate (size - index) (Square False Untouched) Variants of the Mind Sweeper class mod will distribute up to 5 bonus skill points across the. ![]() Brain blast Critical hits have a 25 chance to drop a micro grenade that explodes. It is obtained randomly from any suitable loot source but has an increased chance to drop from Archer Rowe located in Meridian Metroplex on Promethea. GenField mines = genField' (sort mines) 0 Mind Sweeper is a legendary class mod in Borderlands 3 for Moze. Play' board initPos = case expand board of Show (NumberedSquare num) = if num > 0 then show num else " " ĭata Square = Square Bool SquareStatus | NumberedSquare Intĭata SquareStatus = Untouched | LostMine | Flagged Since I'm pretty new, I'm a little iffy about the whole setup. Here is link to the project.īasically the code is separated into two parts, the pure part (no monads) and impure part (deals with random and IO). I have recently been learning Haskell, and wrote a minesweeper project as an exercise.
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